![]() With 1 city you can probably do everything you need in 30m-1h every day if you choose to. I have played for 4 months, investing about 4 hours every day(1-1.5h in morning, 5-30 min on the bus in middle day and 2-3 hours in evening, there i try to do the best i can). Logical and geometrical puzzle solving, combined with nice graphics. You can progress 10 times quicker then usual players if youre good at those things. If you like analyze and calculate this is like THE game for you. ![]() ![]() Very good game, very sofisticated, interesting combat system, lots of events, lots of different resources that allow you to progress throu game, by building buildings, research, quests and Guild Expedition advances. One major weakness of the game is that the game offers plenty of small wins, but after a while all those wins become somewhat repetitive. Still, I wouldn't say this is a perfect game. One great aspect of the game is that one can choose to play this game militarist, and other can do it based on goods production, and both can somewhat play all the mini games. And both functions are integrated in the mini games in such a way that even free players can get enough fun out of these (instead of facing frustration, as it occurs in most other war games). It's more like a sim city style game with the additional options for wars and trading. Main theme of the game is empire building. In fact, attacking others gives you little benefits, and you would start avoiding after a while (unless you're too much into hurting others.) Then again, attacking each other is not crucial aspect of the game. Only people in the neighborhood can attack each other, and they're mostly somewhat of the same strength. In reality in this game it doesn't matter how strong the other people on the server are, because no one can attack no one randomly. ![]() The people complaining wouldn't have learned the basic concept of the game and would have quit. This game is unlike most other games out there, because it DOES NOT force you to spend money. ![]()
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![]() ![]() This weapon can't be built or used in Classic mode.The Shotgun could benefit greatly from Fire or Acid attachements. That means you can use the Rocket Launcher at point blank when overwhelmed by Necromorphs, with devastating results. If you plan on using the Shotgun/Rocket Launcher combination, it is mandatory to have the Safety Guard attachement. The Heavy Elite Frame comes with all 8 circuits unlocked, so if you have one, use it instead of the Heavy Standard Frame, as you can save precious tungsten that way. ![]() That way, you can concentrate on upgrading the clip and rate of fire for both weapons. Both of them need just one or two circuits to maximize the damage. A good choice for the latter would be the Rocket Launcher. ![]() However, if you build the Shotgun out of parts you find throughout the levels, you can add a lower tool. The upper tool of Shotgun consists of a Military Engine with a Conic Dispersal upper tool tip. You can also specialize it for close-range combat with a force gun that will keep your enemies at optimal range. When paired with a long-range weapon - like a javelin - you can create a weapon that is useful in nearly any situation. It is well-suited for use as a primary weapon, especially when upgraded to overcome its main shortcoming: a slow rate of fire. The shotgun is effective at close to medium range and can cause tremendous damage to human and necromorph foes alike. Once you find the Repair Bay at the end of the Crew Access corridor, go through the door on the left. The blueprint for this weapon can be found during Chapter 4. ![]() |
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